They all ultimately require the manual-reader to ask the bomb-defuser a lot of specific, weird questions in a particular order-and the symbols and data that pop up on the game screen are often tough to describe out loud.ĭefusers might have to describe weird letter-like shapes ("a backwards letter K with a squiggly accent on its bottom"), read morse patterns out loud, or go back and forth about which letters and numbers appear in a particular module's multi-part sequence. Warning: Divorce fuel aheadīy the way, that wire-cutting example is probably the easiest module. Different bombs allow a different number of "strikes"-meaning, incorrect actions-before the bomb detonates, or players can lose by letting the timer run out. How many white ones-and how close are they to other colors? Are there batteries attached to the bomb, and if so, what kind(s)? Do you see a serial number anywhere on the surface of the bomb, and if so, does it have any odd numbers in it?ĭepending on these combined factors, the manual reader must figure out which wire to cut, or which buttons to press, or which action to take, and then he or she must shout that command to the person holding the bomb. For example, one module has anywhere from 3 to 6 colored wires (which, we remind you, are randomly generated), and the instructions for solving that one could have been as simple as "cut any red ones, leave any blue ones untouched." Instead, the instructions ask a lot of relational questions. The current version of the manual includes semi-convoluted instructions for 14 modules in all, and they're the heart of why the game is fun. The idea of playing KTANE by yourself is as stupid as going to a golf course, picking up your ball, and walking it to the green. We also strongly suggest following the instructions that players buy in to the two-player, hidden-screen conceit. The catch is, player two is not allowed to look at the screen, because they play the role of the action-movie "bomb expert"-the person that Bruce Willis or Mel Gibson would call up via walkie-talkie to get help at the scene of a crime. How the hell does this thing work?! That's where the second player comes in. Wires here weirdly shaped letters there some sort of frequency-modulation doohickey on the other side. None of these modules makes any sense at first glance. Each session starts with a timer-usually around 3 to 5 minutes-to figure out and solve each of the bomb's "modules," which is done by using joysticks and a single button to look at and fiddle around with the bomb that they see. That person is on bomb-defusal duty, and they're transported to a creepy-looking basement, where they sit at a table with a randomly generated, suitcase-sized bomb on top. KTANE is a two-player game, but only one player does the stereotypical "gaming" stuff-meaning, looking at a screen and holding a controller (or using a mouse). Keep Talking and Nobody Explodes trailer. This is one of the most intriguing "two-screen" games we've ever played, and while its potential to grow stale is worth exploring, that worry is easily eclipsed by the game's accessibility, flexibility, and party-friendly nature. Almost every time we've played, the festivities have started with gritted teeth, devolved into panicked conversations, and concluded with an entire crowd cheering for the heroes. We use that comparison because our sessions of KTANE were surprisingly loud, shout-loaded affairs with equal parts tension and payoff. Not much stereotypical action-movie, "yippee-ki-yay" stuff. The game fast-forwards through all other moments of action and espionage, taking you straight to the point where you sit down, examine an active, timer-loaded bomb, and stop it from blowing up. Were things so straightforward in new game Keep Talking and Nobody Explodes, we'd have a real snoozer on our hands. ![]() Or maybe your virtual character has been given a mission to defuse one, but after you hold down a single controller button for a few seconds, presto: you've disarmed it and saved the day. Maybe they're anthropomorphic, with smiley faces and feet, and they walk right up to you before they blow up. Price: $15 on Steam, $10 on Samsung Gear VRįor the most part, bombs in video games are simple things to deal with. Release Date: Octo(Steam), J(Samsung Gear VR) Platform: Windows PC (reviewed), Samsung Gear VR (coming to PlayStation VR) Game Details Developer: Steel Crate Games
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